Hello everybody, on my quest to do whatever I'm doing, i've done this:
It's Flyff's 3D Engine isolated in a lib ripped from the ATools source since it is way cleaner than the flyff's code.
What is this useful for:
Start base for editing graphics without the compile times of the whole game
Use to convert the current engine as is to fully use shaders w8 D3D9 (I've done it, you can do it.)
Start base for upgrading the whole engine to D3D11/OGL
Explore the map with a free flying camera...